![]() Dr Michael Arnold Dr Michael Arnold's current research projects look at the appropriation of technologies in a domestic environments, the implications of communications technologies for communities of various kinds, social networking applications across the Asia-Pacific region, medical applications of information and communication technologies, and educational applications of technologies. |
![]() Dr Martin Gibbs Dr Martin Gibbs' research has investigated how people use a variety of interactive technologies (video games, community networks, mobile phones, etc.) for convivial and sociable purposes in a variety of situations (family relationships, local neighborhoods, work-based occupational communities, online computer games). Current projects include the ARC funded "Connected Homes Project". Martin has recently commenced working on a study of "The Social World of Warcraft", which is examining the sociality of massively multiplayer online role playing games and their implications for everyday social life. |
Dr Michael Arnold
Dr Martin Gibbs
Dr Michael Arnold's web page
School of Philosophy, Anthropology and Social Inquiry
Dr Martin Gibbs' web page
We all are social and the
We all are social and the thing we do and use are becoming very social too. This concerns and online games. I think that all of the social and moral aspects caught a lot of developers of MMORPGs by surprise. The initial concept of a game with lots of participants seemed simple enough. In reality, however, human behavior is a lot more unpredictable than most developers imagined. In a very real sense, developers of MMORPGs must now add a familiarity with social engineering, psychology, and other behavioral sciences to a long list of technical and design requirements.