Print

Episode 63, 20 MIN 20 SEC , MP3 FORMAT

Parental Angst and Acceptance in the Digital Age

Download |

Listen Now

Get the Flash Player to play this audio .

Read Transcript

"And indeed, parental anxiety around new technology seems to lessen as the parents themselves adopt the technology." - Dr Martin Gibbs

Dr Michael Arnold

Dr Michael Arnold's current research projects look at the appropriation of technologies in a domestic environments, the implications of communications technologies for communities of various kinds, social networking applications across the Asia-Pacific region, medical applications of information and communication technologies, and educational applications of technologies.

Dr Martin Gibbs

Dr Martin Gibbs' research has investigated how people use a variety of interactive technologies (video games, community networks, mobile phones, etc.) for convivial and sociable purposes in a variety of situations (family relationships, local neighborhoods, work-based occupational communities, online computer games). Current projects include the ARC funded "Connected Homes Project". Martin has recently commenced working on a study of "The Social World of Warcraft", which is examining the sociality of massively multiplayer online role playing games and their implications for everyday social life.


CREDITS

Host: Jennifer Cook
Producers: Kelvin Param, Eric Van Bemmel and Jennifer Cook
Audio Engineer: Russell Evans
Theme Music performed by Sergio Ercole. Mr Ercole is represented by the Musicians' Agency, Faculty of Music
Voiceover: Paul Richiardi

Series Creators: Eric van Bemmel and Kelvin Param
© The University of Melbourne, 2009. All Rights Reserved.


We all are social and the

We all are social and the thing we do and use are becoming very social too. This concerns and online games. I think that all of the social and moral aspects caught a lot of developers of MMORPGs by surprise. The initial concept of a game with lots of participants seemed simple enough. In reality, however, human behavior is a lot more unpredictable than most developers imagined. In a very real sense, developers of MMORPGs must now add a familiarity with social engineering, psychology, and other behavioral sciences to a long list of technical and design requirements.